Paulette Pin-Up

Close Up shot from Keyshot

Close Up shot from Keyshot

Main Angle in Keyshot

Main Angle in Keyshot

Multi-angle comp from Keyshot

Multi-angle comp from Keyshot

Keyshot render with some depth of field on it

Keyshot render with some depth of field on it

No hat version in Keyshot

No hat version in Keyshot

Main angle shot in Marmoset Toolbag.

Main angle shot in Marmoset Toolbag.

Toolbag turntable shots

Toolbag turntable shots

No hat vesion in toolbag

No hat vesion in toolbag

Paulette Pin-Up in Sketchfab

Zbrush composite shot from multiple passes with some photoshop tweaks.

Zbrush composite shot from multiple passes with some photoshop tweaks.

No hat version in Zbrush

No hat version in Zbrush

Multi angle from Zbrush

Multi angle from Zbrush

Gray renders from Zbrush

Gray renders from Zbrush

Some of the render passes from Zbrush used in the comp

Some of the render passes from Zbrush used in the comp

Pin Up girl based on artwork by Marie Sann of KinkyKarrot:

https://kinkykarrot.com/collections/art-prints/products/paulette-art-print

I used this sculpt to try out some render tests and looks on Keyshot, Toolbag, Zbrush, and Sketchfab. Still learning and trying to find the best results, costs and benefits. Each render setup took under an hour or a couple hours at most. Keyshot is definitely what I'm most comfortable with and can get decent results from. Toolbag is great, but I'm not yet able to get the best results it can probably give. Sketchfab was pretty quick and easy to setup. Zbrush renders are pretty good if you play with the passes in photoshop. I'm not very technical or savvy about rendering since I prefer to spend my time on the sculpting side, but I definitely need to keep improving on that whole end.

Date
May 12, 2019